Everything you need to win in the dojo.
Common misconception: you don't win your opponent's card. You keep your own. That's why it matters which card you spend.
Eldur beats Snjór · Vatn beats Eldur · Snjór beats Vatn ·
If the elements differ, the element decides — the value is irrelevant. If they match, the higher value wins. If both match, neither card is won; both are discarded.
Three cards of the same element — in three DIFFERENT colours.
One card of each element — again in three DIFFERENT colours.
Three of one element but two share a colour. Colour is everything — collecting strong cards is not enough.
The six colours — the win conditions are all about these:
Belts rise with wins against other players. Practice against the Sensei does not count.
| Belt | Wins |
|---|---|
| 0 | |
| 3 | |
| 8 | |
| 15 | |
| 25 | |
| 40 | |
| 60 | |
| 90 | |
| 130 |