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Rules and cards

Everything you need to win in the dojo.

The round

  1. Both players hold five cards.
  2. Both choose one card and lay it face down — at the same time.
  3. The cards are revealed simultaneously.
  4. The winner keeps THEIR OWN card and puts it in their won pile.
  5. Both draw back up to five cards.

Common misconception: you don't win your opponent's card. You keep your own. That's why it matters which card you spend.

The elements

Eldur
Eldur
Vatn
Vatn
Snjór
Snjór

Eldur beats Snjór  ·   Vatn beats Eldur  ·   Snjór beats Vatn  ·  

If the elements differ, the element decides — the value is irrelevant. If they match, the higher value wins. If both match, neither card is won; both are discarded.

How you win

Three of one element

Three cards of the same element — in three DIFFERENT colours.

One of each element

One card of each element — again in three DIFFERENT colours.

This does NOT win

Three of one element but two share a colour. Colour is everything — collecting strong cards is not enough.

The deck

90cards total
90number cards (2, 4, 6, 8, 10)

The six colours — the win conditions are all about these:

Rauður
Blár
Gulur
Grænn
Appelsínugulur
Fjólublár

Resolution order

  1. Both cards are revealed.
  2. The winner is decided: element, then value, then tie.
  3. The winner's card enters their pile.
  4. The win condition is checked.

Belts

Belts rise with wins against other players. Practice against the Sensei does not count.

BeltWins
Steinn ●
0
Steinn ●●
3
Steinn ●●●
8
Silfur ●
15
Silfur ●●
25
Silfur ●●●
40
Gull ●
60
Gull ●●
90
Gull ●●●
130
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